entities/Inventory
Classes
Section titled “Classes”Inventory
Section titled “Inventory”Defined in: entities/Inventory.ts:11
Character inventory snapshot (maps to public.inventory).
Stores per-character inventory data imported from EQ output files.
Separate from Bank which tracks guild banker inventories.
Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new Inventory():
Inventory
Returns
Section titled “Returns”Properties
Section titled “Properties”EqItemId
Section titled “EqItemId”EqItemId:
string|null
Defined in: entities/Inventory.ts:26
EverQuest item database ID.
Id:
string
Defined in: entities/Inventory.ts:41
Location
Section titled “Location”Location:
string|null
Defined in: entities/Inventory.ts:18
Inventory slot location (bag, bank slot, etc.).
Name:
string|null
Defined in: entities/Inventory.ts:22
Item name.
Quantity
Section titled “Quantity”Quantity:
string|null
Defined in: entities/Inventory.ts:30
Stack count for stackable items.
Slots:
string|null
Defined in: entities/Inventory.ts:34
Raw slot data.
Time:
Date|null
Defined in: entities/Inventory.ts:38
Timestamp of the inventory import.
Toon:
string|null
Defined in: entities/Inventory.ts:14
Character name who owns this inventory slot.